George Hart presented and discussed examples of his mathematically informed sculptures, which generally apply computer technology in their design and/or fabrication. These include works made of metal, wood, plastic, or found objects, and often use laser-cutting, plasma-cutting or 3D-printing technologies in their realization. Mathematical and computer science aspects of these designs and their underlying foundations will be discussed. A few short videos were shown. See for examples and more information.

During presentation one participant heard, “Being good at math isn’t about knowing all the answers. It’s about what you do when you DON’T know the answers.”